Gearhook

A Clown, A Goblin, A Helluva Woman

  • she/her

I make games and talk far, far too much. My views and expressions do not reflect that of my employer at any given time. πŸ³οΈβ€βš§οΈ/πŸ‘©β€β€οΈβ€πŸ‘©/πŸ’


hthrflwrs
@hthrflwrs

i have no idea why this is the case, and no idea why this COULD be the case. anyways check this out if you wanna feel like you're doing turbo business


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in reply to @hthrflwrs's post:

My guess is filesize, since a shorter song is typically a smaller file. Doing this of course reduces the end quality from what it would be if you just recorded it at the right speed.

I haven’t actually examined the game files in any way and don’t know how much space it takes up and have played it literally once so i might be talking out of my ass here but this would be a genuinely practical reason to do this i guess.

I thought of it because a similar technique is used by some musicians to sneak longer audio samples onto hardware sequencers/samplers that have a filesize or length limit for samples

ohhhhhhhhh. "balatro" and the card game with the pseudo splatoon font my friends have been sending screenshots of intermittently... are the same game. ive learned so much