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Playin games, makin posts

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jdq
@jdq

every single game should, if you leave the controller still, eventually show you the protagonist breaking furniture


iznaut
@iznaut

every day i'd come into work and the most exciting part was grabbing something out of the drawers to put up on the demo tv

sometimes we'd pick for good music, other times we just wanted to find out "what the hell is this game anyway??"

sometimes we would pick games just to wage psychological warfare on each other (Donkey Kong 64's DK Rap was my weapon of choice until the console ominously locked up one time with on Diddy Kong saying "HE'S IN THE MOOD")

if we were lucky enough to have the always in high-demand Nintendo titles like Mario Party or Smash Bros, we would set up all-NPC matches and place bets on who would win


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in reply to @jdq's post:

I had this thought last week too. Instead of just looping the same one or two cutscenss at the main menu, a demo of gameplay would be great. Hell, just mix them in alternatingly

The Mega Drive Mini has a nice feature for playing the attract modes for all the games in order if you leave it at the game selection menu. I like to leave it on sometimes when I tidy my room

There's only one thing that upsets me about a lot of attract modes. A few of the games I'm thinking of had attract modes that had like, 1 or 2 different gameplay scenes they could play if you left the game idle on the main menu. I get it, CD space is limited, but c'mon!! At least have 4! Still, better than just showing the menu forever.