Digital art, photography, writing and horror.


[Tools]
Blender
GIMP
Olympus 4/3 Mirrorless OMD-MK-II Camera
Libre Office
Lack of Sleep



I am creating an exhibit room file to import models into.

The background is a curve, shaped to look like a "C" with an attached floor. Got the idea from a video explaining how to add camera shake for effect. While the tutorial wasn't about the background, I took note of it.

Why make a file specifically for importing models into? I want a scene at-the-ready instead of having to remake it each time.

I made a simple but dynamic model to use as a place holder. Goal was to see where I should place the lights and have a complex model to render.

For those unfamiliar, I wrote a brief explanation of what each type of rendering is based on my loose understanding of it.

Workbench renders textureless and no lighting. You can see how the model I made has a metallic texture in the other renders, but not Workbench. Workbench is great for getting things done without having to make the computer work harder. Sculpting, positioning stuff, animating and conceptualizing.

Eevee renders textures and decent lighting, it works faster than Cycles and could be all that's required for a project.

Cycles is like Eevee but takes a lot of computer thinking power and longer render times, but it offers stunning lighting and detail.

Samples is like a unit of rendering. More samples, the more the image renders. More the image renders, the better lighting and detail. However, it takes significantly longer to render than Eevee with a low amount of samples such as 50. I would render 1024 samples if this were to be the result of a dedicated project, but 50 works fine to get an idea of how much better the image could look.


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