I'm sure every person who renders an animation in any program has hair-pulling frustrating moments when unexpected issues arrive. I've ran into an issue where colorful flares appear out of nowhere, despite the fact I never added a flare in the first place. Some research online suggest it has to do with graphics card drivers, the bloom, volumetric lighting or literally anything to do with making the lighting look convincing and good.
Yesterday I took time to figure out what problems I am having and research some solutions. For now I think I found a solution, but I will not know until all the renders are done... and there lies the headache.
When I edited and rendered videos for my stock footage and videos I used to make, I like to take notes on time and progress of the render to guestimate when the process is complete. This helps me better plan setting time aside to render stuff.
For the animation I'm currently working on, I have 6 separate shots for this 1 scene. More might be added if I feel it is necessary to do so.
I'm making each shot last for 600 frames and run at 30 FPS, so 20 seconds of footage per shot. Mind each shot I added a camera shake to give the appearance of someone looking at this scene from varying angles. Some shots are more erratic than others. The first shot is more "calm" with the camera shake, so it might be easier to render than the others.
At 300 frames I took note it takes 38 minutes to render, so I'd estimate 20 seconds of footage will take 76 minutes to render with all the objects and settings present in this animation.
With that said this is going to take me 456 minutes (7.6 hours) for 2 mins of footage. Wow. Wish I can batch my renders back to back automatically so I can do this on a workday and not my day off.
This is probably why 3D animation looks great, but takes forever to release. My newbie footage will take about the same time as a fulltime shift to acquire.
... or my rig is old as hell and needs an upgrade yesterday.
Anyways, off to Splatoon! BIG RUN TIME!