Tabletop gamer. Perpetually tired. I lift sometimes? I'm on the internet!


DeusExBrockina
@DeusExBrockina
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GoddesSammi
@GoddesSammi

But yeah, as an ex-evangelical, hit the nail on the head for my own feelings on clerics for a long time.

But! Rolled up a Cleric for Curse of Strahd, and I've been playing Priss for almost 2 years now.

Supports the team by making sure the battfield is turned to ash before any enemies can hurt her friends! Also, thunderbolt strike is delightful.

Her god was always vibes based, and never directly talked to her. (She was, like, 32 before she learned the name of her god) AND! Last session we learned that her god is sustained by her, rather than the other way around. She dies, her god goes with her.

Despite a pretty decent Wis, she does make bad decisions. Bound her soul to a dread lord, but it's okay, because she was hot. And only lost some of her soul in the divorce!


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in reply to @DeusExBrockina's post:

Honestly those limits are why I like clerics so much. You're not intended as The Guy, you're devoted to some other being. How do their and presumably the clerics values differ from the norm, and also just how weird you can get with conceptions of faith, dang I should play a clericy type next time I've the chance

Clerics and paladins exist on a continuum for sure, which is interesting because to me the only difference between a Paladin and a Monk is orientalism, so maybe Monks are also basically part of this block...

Yeah this was a whole thing in 3.X - clerics were solid enough at the fighty bits that the spells they also got made them like worlds better at actually fighting than, y'know, fighters. Or paladins. Or any martial class, really. (Druids were equally good but for slightly different reasons.)