Goemar

Part of the Qtoid migration

  • He/Him

Yeah I went back to the arcade. And I thought I'd talk about some stuff.

Monkey Ball (of the non-super variety).

I'm not going to lie, I'm not the biggest Monkey Ball guy. The younger brother has 100% cleared every title their is (except this one) - even the GBA one - which he talks about here:

I liked the mini games. Monkey Target being my favourite (before they ruined it...). I was "okay" at the actual game but when things got difficult, yeah it wasn't happening. I can weave through bullets in DoDonPachi, 1CC Ikaruga and clear Metal Slug X without taking a hit (honestly Allen... dude is hard...) but tilting a stage to guide a monkey trapped in ball with no airholes into bananas and through a ribbon is hard.

And that was on the Cube. The cube had a nice stick. The arcade game... it's stick feels like a flight stick and it takes some getting used to. Like, I couldn't even clear the final beginner course. Heck, getting all the bananas on the first stage took some effort. Maybe with more time you'd get used to the stick, but besides the novelty of it being a banana it's a bad choice. Definitely appearance over function.

Or maybe I just really suck at Monkey Ball now because it's been years since I've played it. Who knows.

Still, was cute to see all the branding on the bananas (now I think of it - I don't think branded bananas are a thing in the UK now?)

As an arcade game though, I don't know. Monkey Ball feels like a console game, it just doesn't feel at home in the arcade - if that makes any sense.

Was nice to see, and I'm sure my brother will go get his name on top of the leader boards some point soon but for me, it just made me thankful Sega brought this to the cube so it could find it's audience.


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