Gogeta

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bazelgeuse-apologist
@bazelgeuse-apologist

genuinely curious: for the Gamers out there, what flavor of game would you say you're best at? worst at? and how do those games feel to play?

non-shooter PvE action combat comes very naturally to me (soloed my way though monster hunter world/rise with hardly any deaths, play glass elementalist in guild wars 2, etc) but I am and always have been absolute ass at rhythm and strategy games.

meanwhile, a number of my friends are the opposite - great at strategy or rhythm stuff, struggle with action combat. I mentioned to them that action combat is great for me because I don't even think about what I'm doing, I just hit monster with stick hee hoo brain empty, while rhythm and strategy make my brain overheat. and they were like... "what?? I have to think SO much about action combat though? rhythm/strategy games are MY brain empty activity"


Gogeta
@Gogeta

Overall I'd say I'm average at most genres. Though, if a game doesn't have a core mechanic that's action oriented, I lose interest. So, most games I gravitate towards are platformers, fighting, most shooters, n' beat 'em ups.

I think turn-based RPGs is what I'm "worst" at. Like, in battles when I select an attack n' an animation plays I'm like: "Wow, that's fuckin cool... wish I had some control over that." I find myself feelin' bored with most RPGs. Even if the story or characters are entertaining, I lose interest with most of 'em. My brain just needs be pushin' buttons constantly lol


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in reply to @bazelgeuse-apologist's post:

I'm really good at rhythm games. I've reached a point where I can just turn off my brain and almost FC a proclaimed "expert" song. But because of that I end up taking rhythm games more serious than I should, in which I charge myself a lot to get better and getting FC's etc etc.

Meanwhile I'm really bad at strategy games where you have to think waaaaaaay far ahead. I get overwhelmed with information really quickly, so I tend to play those games in small doses.

Meanwhile I'm really bad at strategy games where you have to think waaaaaaay far ahead. I get overwhelmed with information really quickly, so I tend to play those games in small doses.

Yeah, this feels familiar! I've described it as "I have peanuts for short-term memory, but I can do a lot of things very quickly with it... but I have peanuts for short-term memory." Stack overflow errors, but for brains.

I think it's easier for me to think of game genres I'm bad at than ones I'm good at. I don't think I particularly excel at anything, but I'm bad at first person shooters, strategy games, and fighting games. I just realized those all have a common element of being (usually) competitive, hmm...

While I am ok at rhythm games, I can't play any of them that have Arrows Moving Towards A Thing because my brain can't process them properly when a lot are happening at once. I was talking to a Rhythm Gamer friend about how I couldn't even do the first level of FNF, so instead I'd "go back to easier rhythm games like Crypt of the Necrodancer". He said Necrodancer was one of the hardest rhythm games he'd ever played and FNF was easy >.>

Also I tend to do better at bullet hell than regular shmups. Something about 60% of the screen being Death helps me focus, I guess.

While it's not a specific genre, I think I do best when timing is involved, or at least I tend to like it a lot. Stuff like platformers, games that have timed hits (like the papers mario), and rhythm games

I'm abysmal at RTS games. I've tried to get into Age of Empires 2 again and like, actually playing the RTS bit instead of just messing around making bases like the way I did back when I was a kid, and like, my brain gets so much of an information overload and constant pings of stuff that I need to micromanage that I just shut down, stress out over everything, and ultimately I just have a horrible time playing games like that. It's like having a sensory overload from a video game.

Games that I do happen to be good at are games that exactly circumvent what I don't like about RTS games. Adventure games, turn-based action RPGs, etc. that are more about careful prep beforehand and don't force constant vigilance and micromanagement. Even something as easy as just having a pause menu to take a breather helps me a lot. It's why I love games like Mystery Dungeon and Wildermyth because it's more about character builds, good preparations, and good turn-based decision making that determines your success at the game.

RTS are extremely overwhelming, almost sorta by design, so tbh thats super normal!! A secret key early on is just accepting "im gonna drop some spaghetti or make some bad decision somewhere" and just Doing Some Things You Have In Mind and if you mess up then Oh Well. If that doesnt stop you from stressing then yeah thats just not compatible with you!

I got OK at RTSes so I really enjoyed some like AOE4 matches and stuff but its still just... so adrenaliney I cant play as much as I want! Too intense! Its an inherently intense genre. I like pursuing RTSes that are less micromanagey, like Rise of Nations or pausable stuff like COH3.

Yeah, it's a shame because there are some aspects of RTS that I enjoy in theory (namely efficiently managing individual units in combat) but in practice Everything Happens All The Time So Quickly and I get overwhelmed. I think it doesn't help that I never got the hang of keybinds.

The one RTS-ish game I was decent at was Battalion Wars, and that's because its control scheme was a lot more intuitive for me - instead of having to manage a massive swarm of units from above, I could hop between individual units and manually make them dodge or whatever while sending simplified commands to attack or retreat or such. And the game itself was slower to accomodate this. (God, I'm still sad that I missed out on Battalion Wars 2.)

Came here to comment basically the exact same thing about RTS games. It gets very overwhelming very quickly and I am not having any fun trying to put out a million fires at once while forgetting to build a second factory for 45 minutes or whatever. Honestly even Stellaris is too much of an RTS for me sometimes.

while forgetting to build a second factory for 45 minutes or whatever.

This is too real, lmao... my experience trying to learn how to RTS back in the day vs computer opponents would be like, "Wow! I've got a reasonable number of workers harvesting BOTH the primary and secondary resources, and I've gotten a small army of grunts together, AND I remembered to upgrade their weapons! I'm doing great!" and then the computer would come out of left field with their army of 50+ upgraded tier 3 units and roflstomp me into the dirt. :(

God yeah, I used to love Stellaris, but it's genuinely so overwhelming and it's only gotten worse over time with them adding a jenga tower of distracting features that constantly send out 5 billion alerts that you have to micromanage. It doesn't help that its auto-planet building AI sends my economy into the abyss as soon as strategic resource consumption pops up.

i'm good at flow games like rhythm and puzzle games. since finishing elden ring i can also find flow in action combat but it's not my go-to

i'm terrible at shooters and just cannot get my brain to care about grand strategy

Completely incapable of playing rhythm games. Just cant do it.

I'm really good at strategy games and I'm really good at healing in MMORPGs(also I SEE U MENTIONING ELEMENTALIST IN GW2 YEEEEE). I'm kinda good at fighting games- I understand whats going on and I have enough "fundamentals" to do well despite my poor reaction times and poor ability to do combos.

I'm bad at shooters unless I really focus on playing one for a few weeks. Then im good until I take a break from it for a few weeks then I'm back to square one. Just not great at aiming and not a huge fan!