• She/her

FFXIV Warrior main, practicing Sage, Pictomancer and Reaper enthusiast. Avatar by @rabbitlegs .


Okay that’s an overly dramatic title, but I’m starting Gladiator, and I see that the second class quest ever, at level five, has you going and confronting some Limsan Marauders. I feel like this is the start of the dislike I’ve felt from some Paladins towards Warriors. Which seems pretty asymmetrical I might add, the most I’ve heard from Warriors is vague confusion at what might be the matter.


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in reply to @GraceHorizon's post:

I’m a little amused by this because that conflict isn’t a paladins v warriors thing or even a gladiators v marauders thing,m so much as it is a sellswords v piratey-types thing, IIRC.

As in, it’s more regional than anything else

Fair, I just feel like like some Paladin players dislike or look down on Warriors, and … well, I don’t particularly understand it, but I saw this quest and thought, “oh, the game teaches Paladins to dislike Warriors in its own quest line!”

In an alternate post-ARR version of XIV where classes have multiple jobs branching off them, Paladins and Warriors are best buds while their Sellsword and Freebooter DPS cousins are constantly at one another’s throats.

I am honestly curious if the at-will stun will actually be useful. It sounded cool when you described it back in the day, but on a decent sized dungeon pull I should be spending my GCDs on AoE weaponskills, and most bosses are immune to stun. In more of an expert circumstance, I might use it on particular trash mobs that are using dangerous abilities?

I suppose the at-will stun is less useful in practice than it was in older versions of the game, since as you say we often fight either stun-immune bosses or packs of normal monsters, and going against a single moderately challenging opponent who isn’t stun-immune is fairly rare, but it’s still really nice in my mind, because you just, always have it on a GCD, and while it has rapidly diminishing returns, it’s still something I think most people undervalue. Being able to pause one mob for six seconds to deal with another is really nice when soloing or it’s just you and your ‘bo.

Yeah, you’ll always get the occasional judgmental jerk.

I’ll grant for a long time it felt odd to me that Warrior would do more healing than Paladin, since the old tropes have Paladin with healing magic and Warriors as more offensive, but it makes sense when you look at them as “hardy constitutions” vs “heavy armor and shields” instead - a very different but equally valid perspective.

Anyways, I just want to say this: Gladiator quests are great, Paladin quests are not. The best Paladin quest line is Stormblood and really that’s because it’s actually a Gladiator quest line.

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