• She/her

FFXIV Warrior main, practicing Sage, Pictomancer and Reaper enthusiast. Avatar by @rabbitlegs .


While Grace did fine as an Archer and budding Bard through most of 2.0, the final assault on Gaius’ invasion force was suddenly much more difficult, culminating in a fight against Lahabrea where the Echo made her experience the sensation of being burned to death over and over before she understood how to fight him. [Out of character note: I had to repeat the Lahabrea solo duty several times, and only got through because I put some healing potions on my hotbar. Sprout-me took a long time to understand the cues for his attacks, and it made a strong negative impression.] In the aftermath she was shaken, angry, and afraid.

After having some time to consider her situation, she decided that she was just going to have to take hits better, and find an outlet for her rage and fear. Having met some Warriors, their way of fighting seemed like a good fit. She took well to her early training as a Marauder, and while she saw Curious Gorge as a buffoon, he was a pleasant and helpful buffoon. More importantly, as a Warrior she felt safe and strong — with her armor and her new training, she could take the worst her enemies could give, head-on, and keep coming. Her fear was drowned out by the thrill of battle, and her anger only made her axe hit harder.

While she wasn’t confident enough in her new abilities to bring them into unfamiliar situations until nearly the end of the Dragonsong War, she made her debut as a front-line Warrior in the final battle against Nidhogg on the Steps of Faith outside Ishgard. It was a great victory both for her Coerthan friends and her personally, and since then she has — with one major category of exceptions — approached every new fight as a Warrior.


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in reply to @GraceHorizon's post:

oh, you only got to the end of ARR after 6.1 released? I still haven't seen that new Lahabrea fight... it used to be such a pushover that he actually gained immunity to damage at 1hp so he had time to finish his monologue. Interesting to hear that it was so hard for a sprout...

Yeah I only started playing last summer. I actually didn’t pick up Warrior until after the very favorable changes in 6.2 to how crit/direct hit bonuses interact with guaranteed crit/direct hits. Not that it was a consideration at the time, but it seems Endwalker has been very good to Warriors.

As for the three end-of-2.0 duties and the Lahabrea solo fight, in retrospect they were a lot easier than many things that followed, but they were my first introduction to nontrivial modern FFXIV boss fight design — things like sequential AoEs where the entire arena is covered in indicators and you have to remember where the first safe spot was, then move to the next once it clears, or (for both Lahabrea and Gaius) the idea that an AoE might be principally indicated by something other than an orange indicator on the ground, so that when the orange appears it’s too late to dodge. It was a rough time, and I wish these concepts had been introduced more gradually in the runup to that part of the MSQ.

Honestly late 2.0 through mid-3.x I was having such a rough time with the game that only my inherent stubbornness kept me playing. If Warrior hadn’t clicked for me, I would probably have left and never looked back.

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