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FFXIV Warrior main, practicing Sage, Pictomancer and Reaper enthusiast. Avatar by @rabbitlegs .


Time to give FFXIV a rest for a bit. I think the moogle tomestone event is making people tired and cranky from all the grinding. I’m encountering an awful lot of bad players — and not just bad gameplay, but also bad attitude. Tellingly, I notice it the most in roulettes that contain mogtome duties: MSQ, alliance raid, normal raid, level 90. I can’t do much about them other than to blacklist the players who are actually toxic and praise the ones who put in a good effort and/or are nice in chat, and I’m really getting tired of dealing with it. I’m kinda not looking forward to doing MSQ and alliance raid roulettes tomorrow for XP; maybe I’ll skip them.


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in reply to @GraceHorizon's post:

You know I hadn't thought on this, but I've definitely been feeling the burn myself. It just feels like the queues lately have been extra dread worthy and I can't really even put a finger on why. I've also had some just awful awful runs of dungeons that by now people usually have down pat, and realizing last night I was flubbing the hell out of mechanics I know by heart makes me think it's just ... yeah burnout.

Time to focus on write fics and chill for a bit.

Not a bad idea! Come back in a little while when you’re fresher. :)

I really think the moogle tomestone event is turning into a bad time for the player community. There’s so much stuff to buy, people are grinding hard and long for it, and thereby burning out. I did the majority of my grinding on Aglaia and Euphrosyne, and they were fairly agreeable — except for someone deliberately wiping the raid on Balance yesterday! — but it seems like a lot of other duties are getting nasty.

I've been doing the raids mostly on the EU servers w/ Euphrosyne and while I haven't noticed any rudeness there yet, thank goodness, I have noticed that a lot of people are being super impatient with cutscene-watchers, even moreso than usual. Some will do ready checks that others pay no attention to and just rush in to fight the bad guy, and even when we physically say 'Hey, we've got cutscene-watchers' people rush in. I know people can be impatient in general about cutscenes, but it seems worse for the tomestone raids where people are focused on grinding through it as quickly as possible.

(I haven't gotten burnt out myself yet, although I have had to switch to raids other than Euphrosyne for the time being to prevent it getting a bit mind-numbing. It's been a good excuse to unlock the Shadowbringers/Stormblood raids I had been procrastinating!)

It’s funny, I wish I could re-lock the ShB raids. The Eden raids are interesting story-wise but mean and painful to play. The NieR raids are also mean and painful, and their story doesn’t even matter to anything else in the game.

Weirdly enough, I think the Nier raids might be my favorite simply because they're the most readable. I've never had to have any of them explained to me, because the deliberately stark and "gamey" design is mostly obvious enough that I had them down after the first couple tries. Meanwhile some of the others have mechanics I still don't understand, and don't even see how anyone could without a guide, like Nymeia and her fucking cards.

Huh, it’s exactly the opposite for me! I can’t read the NieR mechanics well — I’m barely getting conversant with them six months after unlocking the raids, and I still can’t read the second form of the final boss of Puppets’ Bunker at all. (Red Girl can get deleted, and all her backups.) But the EW alliance raids have never been too bad for me — to me they’re the most clearly signposted and readable alliance raids to date. Euphrosyne in particular I had a disastrous first run of for reasons that have nothing to do with its mechanics, and I did look up a guide before my second run, but it’s been the easier raid of the two ever since, even when they introduced alternate cards for Nymeia for Valentine’s.

I think this is definitely a case of going off different kinds of perceptual cues, and just generally different people’s perceptual systems. For example I find NieR environments visually confusing rather than stark, and that steals mental processing time that needs to be going towards reacting to mechanics.

I don't mind the Eden Raids so much, to be honest. Some of the mechanics are a bitch but sone of them I've kind of figured out and can get through with minimal pain. I haven't explored the Nier stuff much but the story doesn't really interest me too much so far. It's the Stormblood Ivalice raids I can't stand. I've done them a few times now on my alt accounts and they're just torture, mechanics-wise. I can barely read most of the mechanics. I'm only unlocking them this time around but I want the orchestrion rolls but I probably wont touch them again afterwards >.<

Definitely agree that Euphrosyne is the most readable! I'm still struggling reading Aglaia mechanics but Euphrosyne is really easy once you get the hang of it! I'm hoping to teach my partner how to take on Euphrosyne when I go out to visit them becuase they get stressed in Alliance Raids but I reckon they'd be ok with that one if they're taught the mechanics :)

Best of luck with your partner on Euphrosyne! Aglaia is a bit harder to read and each major boss has at least one mechanic with an idiosyncratic tell, but I think I’ve got it all down. The ones that I had to work on are:

  • Byregot: side hammers move the ground and the AoE-generating hammer, but not the player. Still takes me a bit of time to read the mechanic. Later on Reproduce, it took me longer than I would like to understand that all the statues make marching AoEs, the energized ones are just faster, so I need to start in an un-energized lane, then shift to an energized one after the danger is past.
  • Rhalgr: took me a while to realize his body animation tells you which portal makes the AoE. Match color, not side, because he scrambles which side is which color.
  • Azeyma: the most straightforward. The last missing link was realizing, when she divides the arena into four quadrants, that I need to be in a quadrant with one of her servants in it. When she does the whirling animation with the fire sweeping around the edge of the arena, count how many sweeps she does; if four sweeps, the safe spots are front and back, if five you’re safe at the sides. When she says “It’s quite warm in here!” get behind her immediately, that and the Fleeting Spark cast bar are the only tells of that attack.
  • Nald’Thal: most of his mechanics are color coded, and the sky tells you which color is dangerous. The second time he does most (all?) mechanics, he changes his mind at the last second which color or direction is dangerous. On Wandering Soul, he does two casts; the first asks you to go back and forth through his hitbox, then the second runs in a circle. There’s always a safe spot in melee range, which you can use to great effect! >:3

Hope that helps!

That... Helps but it sounds like it will require a lot of practice! The Byregot hammer thing I noticed a little last time but still couldn't figure out how things would shift. The rest is definitely stuff I didn't realize, though, so thanks! I might give it a few practice runs over my couple of days off to see if I'm any better now that I know roughly what to look for :)

Honestly now glad I entirely skip these events. I have to hold my FOMO underwater until it stops moving in order to not feel like shit about it, but I really do dislike extremely repetitive grinding, and this sounds like exactly the kind of event I'm happy to miss, regardless of the rewards!

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