• She/her

FFXIV Warrior main, practicing Sage, Pictomancer and Reaper enthusiast. Avatar by @rabbitlegs .


I got a bit of a wild hare last night and decided to heal all the 6.x Trials for fun. It was in fact a pretty good time, and it’s very interesting to see how the different Trials favor some roles and put extra stress on others — for example I find the 6.5 Trial a breeze on melee DPS but it’s a lot of work to heal, while the 6.3 one is mostly dead simple for any ranged job while it’s a little more work if you want to stay in melee range, especially if you’re trying to execute a DPS’ button spam while finding a safe place to stand. But I have to give a special shoutout to the design of the Endwalker Hildibrand Trial, which has a mechanic that often kills a lot of people, followed by one that takes a long time but lets you stand perfectly still if you know the safe spot. It’s exactly what a savvy healer needs to hardcast raise an extra person who just cacked it!


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