posts from @GreenGale724 tagged #Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed

I'm working on a card game, and this card game features Leader/Captain/Commander/Commander/Hero cards. Players pick one of these cards per deck and it grants them several abilities. These cards also dictate how much MP (this game's resource) the player has. Players get 3-5 MP (depending on their Leader Card), and normal cards cost between 1-3 Mana. At the beginning of a turn, the Turn Player refills to Full MP so they can play their cards.
What I'm wondering is:

Should players start the game at full MP and just be limited on the first turn; or should they start the game at 1MP, and gain one further MP per turn (thus leading to Low-MP Leaders hitting maximum strength 2 turns earlier than 5 MP ones.

The main reason I wonder this is because 3MP Leaders and 5MP Leaders would already be balanced around having more-or-less resources than each other (3 MP Leaders gain stronger abilities to balance their lack of resources, 5 MP Leaders would have a detrimental ability to counterbalance more cards per turn, and 4 MP Leaders would be the standard with average abilities and no real downsides).



My PC's bookmarks are hell of unorganized and it's hard to find anything there (especially Twitter & Tumblr Posts that don't have titles; because instead of a title or a code, you get the artist's name followed by most of the text in the post {Because, y'know, that'll DEFINITELY tell me which post I'm looking at}), so I greatly appreciated a good "Bookmarks" function so I can find posts on PC and on Mobile. The problem: Nobody makes a good Bookmarking function. The only site that does so far is Itaku.ee, and that's because it's an art site and they keep it organized in different galleries. Alternatively, Twitter and Mastodon have a single bookmarks feed that gets really full really fast (and Twitter's can't even be taken out or else they get permanently removed), and Cohost and Tumblr just straight-up don't have a Bookmarks feature. If I want to bookmark a post on any of these sites, I either have to use my PC's bookmark function, or send these to myself via DMs (either in-site or on Discord). I just wish that more sites allowed users to bookmark posts for later, and organize them into proper folders to they don't get mixed up and don't get lost in a sea of other posts you bookmark.



Okay, this one has been stirring in my brain for a LONG time at this point: But I really want to make an RPG any of these features.
NOTE: Some of these are super contradictory. The reason is that I don't want all these ideas in the same RPG, but I want all of them to exist in one form or another.

  • Small Stats and Small Level Cap
    → No Stats above 50 (besides HP), Level Cap is 20.
  • Turn Based Roguelite
    → Like an infinitely replayable SMT or Etrian Odyssey, but without Levels and without Story.
  • PvP RPG
    → Somebody's gotta make something to challenge Competitive Pokemon, I mean Come ON!
  • Multiplicative Stat Modifiers
    → For some reason, I really like the idea of "Instead of a +25 to a given stat, I want a 1.2x, 1.5x, or 2x", and I don't know why.
  • Multiplicative Defense Stat
    → Imagine a Defense Stat that can be as low as 1 as high as 99; and when you get hit it just multiplies the opponent's outgoing attack by your defense stat as a percentage.
    → Like, your opponent hits you with 200 Attack versus your 33 Defense. Instead of you taking 167 (200 minus 33), you take 134 Damage (200x{1-0.33}) ► (200x0.67) ► (134). It's super complicated, but it seems kinda funny in a nerdy sort of way.
  • Characters = Skills, Class = Stats
    → I want a game where characters have their own unique offensive skill lists that are detached from their classes, but their classes give multipliers to their current stats (and possibly Passive Skills, but that may be a bit much). This means that classes can take your characters from one role to another just by altering their stat spread.
    → An example is a Magic Character with a Healing Skill. Typically a character like this would be a healer, a frail character who must stay on the back line so they take reduced damage, but gains a passive boost to their healing abilities. However, you could change their class to a bulkier role. This way, at the cost of Healing Efficiency, they can be a front-line tank who is capable of attracting aggro and healing themselves. Not only that, but because they are a magical attacker, they don't have their outgoing damage reduced by being on the back line, and they can hit opponents for more damage.