I'm working on a card game, and this card game features Leader/Captain/Commander/Commander/Hero cards. Players pick one of these cards per deck and it grants them several abilities. These cards also dictate how much MP (this game's resource) the player has. Players get 3-5 MP (depending on their Leader Card), and normal cards cost between 1-3 Mana. At the beginning of a turn, the Turn Player refills to Full MP so they can play their cards.
What I'm wondering is:
Should players start the game at full MP and just be limited on the first turn; or should they start the game at 1MP, and gain one further MP per turn (thus leading to Low-MP Leaders hitting maximum strength 2 turns earlier than 5 MP ones.
The main reason I wonder this is because 3MP Leaders and 5MP Leaders would already be balanced around having more-or-less resources than each other (3 MP Leaders gain stronger abilities to balance their lack of resources, 5 MP Leaders would have a detrimental ability to counterbalance more cards per turn, and 4 MP Leaders would be the standard with average abilities and no real downsides).