The one place our past breaks from typical egg upbringing is we didn't usually play as ladies in RPGs when a choice was given.
We wanted to but we didn't feel we were "allowed" to. Even back then on a subconscious level we understood that that was a choice meant so that women could play the game as themselves and not be forced to a male role; so out of respect of the people whom at the time we thought we were not, we locked ourselves out of that choice voluntarily.
(When we didn't have a choice and played as a lady for narrative purposes, that made us overwhelmingly joyous. At the time we thought it was just that same proto-feminist praxis making us happy to see that option represented, but in retrospect it went much, much deeper then that).
This message brought to you by us listening to the old Dragon Quest 4 soundtrack and remembering how...we had a lot of happy feelings playing chapters 2 and 4 of DQ4 (which had a lady main character), but despite that didn't choose a lady MC because we didn't feel it was ethical to do so at the time.
