🔞No minors🔞

Voted "most likely to become a nothlit" by senior year class.

Manufacture date 1991

Nonhuman θΔ

My silly modded-Minecraft account is over at @worse-than-wolves.

❤️ @Ashto ❤️ @Yaodema ❤️ @Yuria ❤️


Fediverse / Mastodon
chitter.xyz/@gyro
Itaku (JUST made zhis one)
itaku.ee/profile/millielet
Pillowfort (Also just made)
www.pillowfort.social/Gyro
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in reply to @Gyro's post:

How long have you got? Like no seriously, I've devoted a lot of study to figuring this out. But if you want the quick version: Pomodoro Technique.

Write out a list of what you want to achieve, in two groups of four. set a timer for fifteen minutes, then take a break for five to get up stretch your legs, then go back. Once one group is done take a longer break for fifteen minutes. When both groups are done, rest for the day.

Executive dysfunction is similar to a habit in that it can be disrupted, and the clock's alarm acts as a kind of magnet because it brings your focus out of whatever distraction you're indulging in and allowing you to wilfully refocus it back on what you're meant to be doing.

The other way to beat it is to make action a habit; work on game dev for five minutes a day then stop. Look at the index of a game textbook, install the right software and look around at all the different tabls. Then the next day, go for ten minutes, then fifteen, and so on until you find yourself not doing the alloted time, then cut back to what the time was minus five minutes. That is your limit for game dev work. You only have so much focus to do that amount of work, and after that attention wanes and your body's need for recreation takes precidence and it could take a while before its needs are scratched.

Either approach should work for a while, you likely already heard of both approaches but sometimes its worth hearing again.