HalTRaccmouse

small, but in a big way

  • he/they

Raccoon/Mouse. 30s/poly/grey ace (Demi?)


GFD
@GFD

i also just learned that this game was actually taken pretty seriously and was almost finished. check out this incredible character art (from the designer and producer’s website) and buckwild plot (from a Sega‐16 interview):

Character sketches of the various animal characters in Virtua Hamster, named Chip, Thorn, Armadillo, Kangaroo Rat, PackRat, and Mole. They all have a small engine strapped to their body and are piloting a skateboard‐like vehicle.

According to the design document, the pint-sized gadgets Chip the Hamster used were in great demand by the U.S. military, and since modern detection systems were geared towards human-sized targets, this new hamster-driven technology was highly coveted by other, less scrupulous figures. Shortly after an eccentric but good-natured toy inventor perfected his work, an evil scientist stole the prototype, as well as its blueprints and hamster pilot in order to create S.H.R.E.D. (Super High-speed RodEnt Delivery system). Though the villain had trained his own rodents to recover and return secret documents, the vehicles he designed for them to use were too complicated. The S.H.R.E.D. system, being much easier to control, was exactly what he needed.


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in reply to @GFD's post:

The 32X was such a charming fun-to-code-on machine. I was at Sega UK when they were about to launch it and the Saturn, and while everybody else was trying to figure out the Saturn insanity of NINE CPUs, I was given the far more fun job of figuring out what the 32X could do. Which was actually quite a lot. I still believe that if they'd scrapped the Saturn and doubled-down on a slightly upgraded Mars/Neptune (i.e. a single-box MegaCD+32X) it would have done so much better - it was a far more elegant machine.