Halceon

Making games, rarely finishing


So a reverse city builder, but actually this time and not like Terra Nil.

A community management game set in the years after the fall of a once great city. You start with a large group of survivors and try to take care of everyone's needs, but a city is fueled by its surroundings and those ties have been cut. Initially you can rely on stores and scavenging, but you need to work on, say, remaking the racing grounds into fields, dismantling bits of temples to repair the aqueduct and other ways of degrowing the city to make it able to sustain your group.

But also, you don't get immigrants. In fact, people will be leaving over time as the surplus dwindles. And it's a balancing act between using the extra hands on some bigger projects, making stocks last and preserving expertise. Cause your group might have 1 trained healer, and in this new world, it makes sense for them to be traveling to offer their services across the region.

The goal is to find a sustainable equilibrium, where your community can meet most of its needs. And if it has an endstate, then that is probably something like "nobody has felt forced to leave in 5 years" or something.


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