Alright, session tomorrow and I'm looking for some ideas.
- The Ranger has to hunt down a quintessential prey animal with only their claws (hands and knives). I have ideas as to what that animal is, but I'm not fully certain how to run the hunt.
- The Seeker has got a close brush with The Things Below (a whole dream about the creation of existence and how that was a bad move). There's been a lot of building menace, now I need to convert that into a real threat.
- The Blessed has seemed a little ineffective for a while. I need a reason to set up some wards or call a spirit.
For context, they're camping out in the wilderness and waiting for a seasonal shift, which is the only time when some specific mushrooms sprout. It arrives at the end of summer, but in a kind of unpredictable way. I'm thinking of running that as a roll every morning, with a stacking modifier for every day they've spent on the journey. (+3 right now)