Dumb moment of the day. When working in Decker, be sure to NOT have one of your widgets simply named "go", or else buttons or scripts to go to other cards won't work hahaha. Should be quite obvious, but I made that mistake and it took a minute of figuring out why it wasn't working. Oops ๐Ÿ˜‚


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in reply to @HarlequinDiver's post:

At least this isn't as bad as when I was working on WigglyKit's documentation and discovered to my horror that Decker had a bug wherein giving a card and a contraption the same name would effectively delete the contraption's script when saving. It was an easy fix, but then I had to rewrite wigglyCanvas and wigglyPlayer from memory...