HazelPiney

"bundle" of "joy"

gabinga personal account
for art: @evergreen-hills

elsewhere on the web, look for evergreenhills or some variation of such :>


qristy
@qristy

We've all read sci-fi where "any sufficiently advanced technology is indistinguishable from magic," but what about fantasy where "any sufficiently advanced magic is indistinguishable from technology"? I'm talking about a world where everyone uses magic, indeed society runs on it, but only the wizards understand magic. And the wizards will often work for kings because they don't want to concern themselves with things like the artisanship of the actual amulet or candle or whatever, they just wanna create cool spells, and the kings pay them really well, and sure maybe the amulets transfer a little life energy from the peasants to the king, but the peasants get amulets this way so really doesn't everybody win?

Maybe this is too on the nose


You must log in to comment.

in reply to @qristy's post:

I mean I feel like the pseudo-Vancian approach that's sort of become the default for ttrpg and video game magic systems often feels this way, a set of standardized codified spells that work the same way every time and it seems like they're pretty much "memorize spell A, spend whatever components or slots or MP or whatever it costs, and you can cast spell A," often without any real feel or flavor of theory or deeper understanding behind it...