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So I realize re4 remake is right around the corner, think this is a great excuse for a fourth re4vr run

Everything about the vanilla game rules even on the hardest difficulty and I'm having my usual vr experience no problem

an hour or two in I wanna enjoy ng+ stuff thats in the base game cause they're the fun toys for nerds like me burning thru it again, only problem is you have to do their new, designed intense for VR challenges to unlock these things in this version and they are way the fuck too intense

Within twenty minutes I'm getting sudden intense vr sickness, and while I understand my "vr legs" are rusty I was doing everything else including the base game for hours before mustering the courage to play them, only for the exact thing I feared: Whipping around even teleporting is too much when you have to low key pov Devil May Cry to get even a passing grade. I'm only doing this for the fun alt skins!!! I beat the game on the hardest difficulty in one sitting just gimme the damn things like it's always been!

It's not even the mercenaries, doing that unlocks other stuff, so you have to not only play but fuckin ace a large chunk of this new challenge mode that by default whips past at light speed, blech!

This big disconnect between the classical re4 and it's VR difficulty is normally completely whatever since I can just avoid it all together, but to add insult to injury you can't even sideload a save from somewhere else. The save data for that is locked into the leaderboard, so only the person with the account can make use of it (if there is a way to trick it my armchair searching couldn't find it and I already put a mountain of effort into this for very little raisin) __(┐「ε:)-


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in reply to @HedgeMom's post:

Quick movements in VR are really tricky to deal with. Teleporting has been popular but I'm not sure it's actually the way forward. I don't know exactly what causes simulator sickness but I hope the next decade of vr improvements can do away with it. Apparently people got sick playing really early FPS games before the industry figured out how to do it right.

After my senior capstone oculus project I can't get sick inside a VR helmet. exposure therapy I guess XD