It's an exciting day when another dev, especially an indie dev, is able to publish their very own "feature-length" RPG. Chained Echoes, Virgo Versus the Zodiac, Bug Fables, Crystal Project, etc. have all been cool projects to see make it across the finish line and into our living rooms. It should go without saying that I'm immensely impressed by, proud of, and happy for any developer who manages to see their vision for a game like this all the way to completion and into the players' hands.
The latest success story in this lineage is Sea of Stars by Sabotage Studio, a kickstarted RPG with a for-the-fans-by-the-fans ethos. By all accounts, it seems to be doing quite well financially and in the hearts of many of its players. It attempts to combine the best parts of Chrono Trigger, Super Mario RPG, and various other "RPG classics" into one modern-retro blend.
Unfortunately, it doesn't work for me. And despite the fact that I had zero hype or expectation before going into this one, I've never felt more disappointed and let down by a game by the time it ended than I have with Sea of Stars.
As it stands, I would mostly recommend Sea of Stars for folks who haven't played "the old RPG classics" themselves, may be new to the RPG genre, and/or may not hold story as a high priority for them when they play RPGs. Those are all completely valid, and I think the game is worth the purchase if that sounds like you.
For everyone else, maybe not so much.
FULL SPOILERS for Sea of Stars below.
I've been watching this game during its development with a lot of anticipation, and the only reason I haven't played it yet is because I'm trying not to buy new video games right now.
Hearing that the writing for it ends up being really mid is a big let down. I'd initially read some launch reviews that (aside from one) had either praise for the writing or just nothing particularly bad to say, but I'm wondering if they were based on earlier parts of the game rather than the entire thing (it does sound like it's long) or just don't quite have the exacting standards that some other folks (like myself) might have.
Like, between this, starfield, and other big turds lately with nicer reviews, it's just so often a completely different world the critique lives in
I watch this guy called skill up cause I want game news, and if this guy sucked phil Spencer's nuts harder they'd fall off
Just so often a completely seperate reality
