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A good friend of Pacman in the Pacland



| Namco maniac |
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making lil gameboy toys with @FlowerStudio


QXC
@QXC

That means I solve problems.

autoplaying GIFs below break


Not problems like "what's the optimal way to buff my attacks", or "where's the exit to this dungeon", or "what's the best angle to shoot this enemy", because those would fall within the purview of your conundrums of game mechanics.

I solve practical problems! For instance, how am I going to negotiate a nasty tight chicane placed at a terrible spot without a noticeable loss of speed?

The answer? Use a drift! And if that don't work,

Use more drifts!


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in reply to @QXC's post:

Unrelated I guess but it's part of the reason why NFS:HP2010 is my favorite NFS game and the one that I revisit most often. Good graphics, easy but thrilling physics and Weapon™ gameplay is still so fun and the only disappointment is that the single player is only a series of events with no special events or cutscenes that celebrate you or something.

Also the easiest answer for "what's the optimal way to buff my attacks", or "where's the exit to this dungeon", or "what's the best angle to shoot this enemy" is using V12 Lamborghinis (preferably Murcielago and Aventador) to V12 whatever opposes you and V12 all over the dungeon.

I guess the crux of this joke is that racing games are a totally different skillset from most other games, there's a lot of depth and thinking but it's fairly reactionary and at a high level it looks pretty simple and "dumb". Just go fast and don't hit the walls, easy!

In addition to that, my favorite kind of racing games are the ones that don't give you a lot of car tweaking to do. You have a few cars to pick from, you pick one and you drive it. No "loadout" as it were. I prefer my depth purely in figuring out the physics, not in tuning.

And also, a lot of other games feel pretty big brain in comparison. I stay small brain.

Oh now I see, yeah I definitely feel other (gamer)s saying racing games are dumb because of how simple they look when I get intense over thinking about when to brake, how much to turn, how much gas input (and occasionally when to ram others for a specific series of games).

Also agreed, I also rather like the ones I don't have to think about tuning things up, only matter of the 'stock car' (maybe with visuals to often spice things up)