• She/they

y'know like, m'yah? (moth nyah)


bruno
@bruno

3rd edition D&D (and Pathfinder) is funny because it's like

Strength: how strong are you
Dexterity: how agile are you
Constitution: how tough are you
Intelligence: how smart are you
Wisdom: how perceptive are you?
Charisma: how much your ancestors were fucking dragons


bruno
@bruno

pathfinder in particular takes this to an extreme of like, "charisma is a measure of how dragony your character is, and all classes based around being dragony key off charisma" to the point that Scaled Fists add their Charisma modifier to AC, which is conceptually, like, how does that work exactly


bruno
@bruno

It is funny how like, "firmly believes they are descended from dragons" is a trait that in 3e era started being associated with kobolds, who are supposed to be comedy relief pathetic enemies and the dragon associations are played for the grandiosity of it... but also "my ancestor fucked a dragon" is such a popular character concept that it gradually crept into basically every single class having a dragonfucker archetype or variant (bloodrager, scaled fist, etc).


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in reply to @bruno's post:

I DM'd a pathfinder campaign where the party were starting off as level 5 characters, and after I heard their pitches I had to make a house rule that they couldn't apply the half dragon template to their characters. They were all playing CHA based classes too, smh.

The first edition of pathfinder was so interested about "making charisma matter" that they just added more and more things you could use charisma for. I think by the end you could add your charisma to your AC like four times over in a way that actually stacked (dodge bonuses stack with each other). So I guess there's a good reason to sleep with all those dragons- your great grandchildren will be unhittable.

honestly it says something about their priorities that the way they "made charisma (the trait for talking to people) matter" is to have it make you fight good instead of like, making talking to people matter more

in reply to @bruno's post:

Brennan Lee Mulligan brought it up on some podcast or another, but sorcerers using their blood to cast spells... that's CONSTITUTION you're describing, friend!

I kind of want to see something in the D&D space where you've got a con-based caster, kind of like how Warlocks were in WoW back in 20X6, or how mages are in Shadowrun. Just have this guy who is constantly bleeding from the nose, hiding in the back of the pack with an absurd pool of hitpoints that they need to save for casting.