This post is a mirror of the one at GRIP.CARDS. I’ve decided to keep link posts on the website, and I encourage you to follow it via RSS or on fedi, but I’m going to mirror interesting long-form posts here.
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This post is a surrender.
This was supposed to be an in-depth review of [Disney Lorcana], the new collectible card game from Disney and Ravensburger. I've spent the weekend rolling around a total of about two thousand words between four or so drafts of this review, every time ending up in the same rabbit holes, getting more and more agitated about definitions and boundaries.
Each of those drafts started with these words: "Lorcana is boring."
Later ones started with: "Lorcana is boring and irritating to me."
I'm not going to bore you with the definition of a dudebasher. I'm not going to go deep into game lineages. I promise that I will be brief on this one; I could wax poetic for a long, long time on any one of these points, but I promised myself to put this into the world, and here it is, as brief as I can be:
Lorcana is Boring And Full Of Baggage
Lorcana is boring. It's Magic: the Gathering, almost all the way, if unoriginal and uninspired in its cribbing. The differences are minimal and, in my opinion, do not change the experience significantly for the better.
I’ve been doing long-form work over at GRIP.CARDS if you’re interested.