I am a casual onlooker/granted GM permissions to a Pokemon RPG game that some of my friends are playing. I get to bounce stuff off the GM, and shitpost with them in the discord, since it was the one we used for Curse of Strahd last year.
As I'm catching bits and pieces of the game, I'm noticing something that bugs me, and the behavior it encourages.
- Getting pokedex entries counts towards progression, called Honors, which are also earned for gym badges, contests, and other things.
- It encourages the "touch trading" behavior, which I feel like is awful for a game based around Pokemon.
The reason for my distaste is that when I think "A Pokemon game", I'm thinking more of emulating the show. The game rules though want to emulate both the show and the video games. And that's where the disconnect is with me. The game puts the 'mon you catch at like, ranking 1 or 0 Friendship (out of 5 I think), and trading it resets it to the same low level, so there's 0 punishment for doing it. I see everyone go "OK, I got this, you got that, we'll just trade these two Pokemon around so everyone gets them" and maaaaaaaaaaaaaaan, that sucks to me.
It feels like a bad thing for someone who just wants to catch and befriend some critters.
There's a desire, when the mechanics of something are already Pretty Close to a board game or tabletop game of some sort, to try to emulate those mechanics in tabletop form. As much as I love seeing Maximalist game devs try to do this, it often comes Firmly at the expense of... Everything else that's beautiful about a thing. A pokemon game could be about perfectly emulating the video game combat, or it could just be about having little buddies. A Castlevania game could desperately try to include every single weapon and monster from a Castlevania game, or it could just be about exploring a castle to kill dracula.
I blame a lot of this on DnD's ethos of having a weird separation between combat and roleplay. People see that and go "okay so the roleplay can be Normal and the combat/mechanical stuff should be way way too in depth". There are other options.
Once again, this isn't to say any of those systems are bad, I LOVE a good Maximalist attempt to emulate Pokemon in a ttrpg or whatever; just that they're only one vision, and I wish we saw more.