xenonauts 2 tries to present itself as a serious milsim take on xcom with everyone being Real Military Bros but then you tell someone to throw a grenade around a corner at a 75% chance and they instead throw it at the wall right in their face and knock themselves out and you understand that the fundamental clown shoes nature of og xcom will forever compromise the devs' aesthetic vision, for the better
thesis: all xcom games inherently contain the symptoms of a tabletop game where the DM doesn't know how to excuse an unlikely failure and just makes the PCs look wildly incompetent whenever a roll goes badly
this lends xcom the tone of a particularly disastrous ttrpg at all times
You know, given how comically wild and bad XCOM2's misses can be, that kinda tracks.
At least in the original DOS-era title, you could have shots pretty narrowly miss and well, shit happens. But in 2? No, it's always "your soldier abruptly jerks their aim off-target right before firing", which looked more and more ridiculous the closer you were to the target.
