HereticSoul/Naux, Mid 30's leftist-something, currently in Ohio. Talk to my face about tabletop games and giant robots, and tell me about your fursona.

18+ over at https://cohost.org/Nauxxx


Sahoni
@Sahoni

So, my next game has a lot of themes going for it, but the one most central to it's premise is Culture. Recognizing what it looks like, the culture around us, meditating on it's meaning and how it's affected us, our connections to that culture as a whole. But because of this, I put a lot of emphasis on self definition and expression. You don't explain it to my native ass, but there can be a lot of raw emotions in this space between things like generational trauma, diaspora, exploitation, racism, and abuse.

But; that's why that ability to self define is important. You are the one deciding your boundaries and what you want to explore. If culture is private culture that's fine. The few rules I set are largely genre-based and it has to have ties back to culture you can name and source.

And while I have 30 playbooks you mix and match in sets of 3, most character I think are going to end up being things like;

-Someone with ties to existent folklore, inheriting and continuing a legacy

-Someone with relationships with a big folklore thing they're trying to sort out their relationship with

-Folklore interpreted through a modern or unique lens

-Cultural practices; they're cool! (and a responsibility at times)

-Literary and historical figures that are neat and worth talking about

-Monsters! (complimentary)

-Not existent folklore, but something that feels in tune with their vibes

And I'm actually really excited to see things in that last one.


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