the personal blog of the "no longer in their 20s" owner of the above blog, where i:
• play and write about video games (usually old ones i guess but anything goes)
• go thrifting for cool electronics / things that deserve to be tinkered with and fixed
• ignore my unimportant job as much as i can
• melt my brain with the weed (mute "#weed log" to mute me posting while high if you want)
in that order


not really nsfw but no minors please and thank


posts from @HerzogZwei tagged #Tetris

also:

also lmao at the tetris forever collection showing off BPS famicom tetris as if it's a real selling point. a bunch of people are gonna pick that first thinking it's NES tetris, play it for like 30 seconds, and never play it again after dealing with:

  • no manual soft drop, you have to wait for the pieces to fall to fill in overhangs
  • only one rotation direction (i'll take 1988 sega tetris, thanks)
  • rotate is bound to DOWN and hard drop is bound to A, mirroring the original home computer releases

at least it has tetris battle gaiden, i suppose



i didn't know that tetris collection announcement thing happened cause i don't really watch nintendo directs, BUT THAT BEING SAID

seeing people ask "where's the Tetris the Grandmaster 3: Terror Instinct port?" makes me once again wonder if it's feasible to even emulate a windows XP embedded environment on modern consoles without adding more input lag to the game that may / may not already exist natively to it (iirc the commonly posited number is 4 frames? i've read differing accounts based on real cabinet setups but those cabinets are also self-destructing due to their USB validation dongles so, shrug)

usually adding input lag in ports is not a huge deal to the Average Gamer but when the entire point is to give easy access to extremely high-level play where, at the halfway point of optimal play, you have 6 frames of reprieve when placing a piece before another 15 frame timer starts counting down until the next piece already locks itself in place (in shirase it's 6 and 15/13/12/10/8, respectively), it's kind of important to not make the timings even harder from technical shortcomings