the personal blog of the "no longer in their 20s" owner of the above blog, where i:
• play and write about video games (usually old ones i guess but anything goes)
• go thrifting for cool electronics / things that deserve to be tinkered with and fixed
• ignore my unimportant job as much as i can
• melt my brain with the weed (mute "#weed log" to mute me posting while high if you want)
in that order


not really nsfw but no minors please and thank


posts from @HerzogZwei tagged #videogames

also: #videogame, #video games

an ending to a story that only exists in the manual and the back of the box! this scenario is mentioned nowhere else! there's even two different endings based on whether you're playing as insurgent rebel forces or the old government of the republic of ARIER, chosen solely by whether or not you are player 1 or player 2 and are in game just posited as "red team" versus "blue team"

also getting to this ending is an arduous task, since you need to beat all 8 maps on all 4 difficulty levels, each of which can take 20 minutes to upwards of a full 60 minutes or more depending on your RTS proficiency

but i finally got around to doing the final level i had left to do (i had the paper i was writing all my passwords on sitting on my desk for a while lol), i figured the probably final post under the "#herzog zwei" tag should be the ending, enjoy



HerzogZwei
@HerzogZwei

none a yall are even close to ready to see what i just paid $10 for when i get home


HerzogZwei
@HerzogZwei

i have reason to believe that big rigs isn't that common of a game at all? so just. two of them complete in box that both look like-mint?

one of these needs to go in a museum, my god



vectorman is an interesting note in sega's short lived, sort of one-sided 90s feud with nintendo. perhaps on the same level of alex kidd being the designated reactionary mascot to what nintendo was doing, being the center piece of mostly mediocre to bad games in response to genre defining software on the NES, but there's not a lot of people talking about vectorman as a rival to donkey kong country, as it's commonly posited.

despite this, vectorman 1 (and 2 to a bit lesser extent) has received a better accessibility treatment than a lot of other run-and-guns on the console since sega has the rights, with several re-releases across the dreamcast, gamecube, 2000s PCs, xbox 360 / PS3, smartphones, steam, and the genesis mini 1. it's got some interesting ideas as a run-and-gun, primarily with a mix of bosses that use entirely different modes of play that are only used once and then never seen again, alongside a double jump that deals waaaaaay more damage than your gun, if you're brave enough to put the enemy right underneath your feet without actually touching them and getting damaged. it's also quite a looker, and one of the few games that use the GEMS sound driver that not only avoids the stereotypical genesis TWANG but sounds pretty damn good!