OK, not "hate," but I do have a legitimate gripe. The game's just too damn easy. Unless you purposely handicap yourself by ignoring the Pawn system, once you level basically any vocation, it's a joke. I went from absolutely loving the game to being incredibly bored around the time I hit the second major city. Now the only times I'm dying are when the ragdoll physics throw me off a cliff.

I don't want it to be a Souls-like, but I'd love a bit of challenge. A Hard mode would go a long way, but I also feel like a lot of the vocations need a serious nerf. Thief, Magic Archer, and the teleporty-spear job are all incredibly OP at the moment


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in reply to @Hester2524's post:

Hard Mode in Dragon's Dogma was still somewhat flawed. It increased the damage you take and how much stamina you expend, as well as making enemies three times as resistant to stagger. But it also made it so all enemies have the chance to drop a randomized amount of gold and doubled experience, vocation, and Rift points earned.

At the beginning, a single hit from an ogre would send you to an early grave, but because of the gold drops making better gear easier to acquire and doubled experience and vocation points making it easier level up, you still ended up overpowered before you knew it. All Hard Mode really did was make the very start hell instead of just difficult. You still ended up nearly invincible by the end.

I'm hoping they eventually release a DLC with a Bitter Black Isle type end game area and a free update with a Hard Mode that's better thought out than the one in the original.

To clarify, I didn't mean a straight up DD1 style Hard mode. That was some janky bullshit for the first few hours. I just want some sort of hard mode. Hell, just make it level scaling. Or an any time opt-in, so you start out at normal, but then when it starts feeling too easy, you flip to Hard. It just bums me out that a game I was so invested in for hours 1-15 has now flipped to a mindless "L1+X to win."

Also, I could just be ruined by the fact that Nioh 2 is my action-RPG reference point. I've never seen a better mix of challenge and power fantasy in a game, and now I find myself measuring any action RPG against it. No joke, that game is absolutely perfect. No notes.

I don't think Vocations need to be nerfed, but I'd love a system that made enemies level up with the main character (or at least some enemies, I guess no one cares about freaking goblins), so we can have at least a consistent, fun challenge throughout the game.