Just like "hi you're a girl now and also you're evil"
iD software were HUGE d&d nerds and there's a lot of influence from various parts of the play kit, especially tomb of horrors when it comes to Doom 2. art inspired by the art found in that module, traps found in it sometimes resemble rooms you can find in the iD software game, the general spirit of being willing to kill the player-- i'm certainly not the person to do it but you could totally do a deep dive on the comparisons here especially with interviews and stuff.
hey, did you know that iD software's Sandy Peterson was a prominent figure in tabletop RPGs as well? he wrote the rules for Call of Cthulhu back in the day, and before that worked for Chaosium tinkering on RuneQuest.
basically what im saying is that doom 2 should have had a gender swap coffin
i played it once and we found the genderswap orb. or at least i think it was some kind of orb.
we avoided it somehow. but not long after we TPK'd on some pitfalls with lava at the bottom. it was a good time
it was a few hours of successfully avoiding things that clearly would have brutally murdered one or two of us, to unceremoniously having everyone die instantly due to a failed check. it was beautiful. the thing isn't necessarily unfair it is all appropriately difficult for the intended level, it's just punishment for failure is irrecoverable. it doesn't just want you to die. it wants to watch the hope of success fade when you do eventually find your inevitable end
