you should not be a 10x engineer or whatever, you should be focusing on the vision and ideas and emotions that make your project interesting and beautiful and touching. some of the greatest indie games of all time have absolutely nightmarish codebases because the creator was rightly focused on the player experience
if it shipped, it works
it's funny to hear "massive switch statement", because back in my day we just called those jump tables
wait til y'all here about the switch statements in undertale
(edited. added picture, also this tweet)
