Aspiring writer, unwilling political analyst, renaissance gamer; friend of unions, enemy of empires, watcher of cartoons.


Okay so, To Me, this is the thing that shows the - I don't want to say "laziness," so - unadventurous nature of "High On Life's" writing. Here we have, literally, the trolley problem. And when I say "literally" I mean it because this is exactly how this shit was presented to me in sixth grade.


To be perfectly clear what I mean, what is happening in this scene is the Trolley Problem is being presented As-Is. You CANNOT make moves outside of the schoolroom description of the Trolley Problem. You have a knife, but you can't cut anybody out of the ropes binding them. You have guns, but you can't damage the train and stop it. You can't even, I presume from the "At-Rest" animation of the talking gun throughout, execute the guy who admits to genocide! Assuming that the player in the clip is doing everything that they are allowed to do in this scenario then this is, from my perspective, a debilitating lack of imagination.

What, precisely, is the point of exactly transcribing the dictionary definition of the Trolley Problem and just adding in a few voice lines that reflect the first handful of thoughts anyone would have while contemplating the Trolley Problem? Isn't one of the main reasons to create a digital playground with tons of easter eggs & secrets to do things differently than they're done in the real world? To empower the player to make what they can imagine happen, even in so limited a way? And isn't the main reason to build a whacked-out sci-fi comedy world to hit people from angles they aren't expecting? To make jokes in ways they can't be made in other genres?

If all that is your mandate, why in all the fucking names of God would you present possibly the most basic philosophical exercise out there in a way that's more or less the same as how we all learned it in class, but now there is a button that you can press? Button, singular. One button. The others don't do anything.


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