IcedCocoa

Cohost.Forever

Cohost.Forever


Photography collection
unsplash.com/@icedcocoa
Discord
icedcocoa01 (display name IcedCocoa)
Photographers of Cohost
discord.gg/MUZ5VR3yme

So a few months ago, I bought Nomad Sculpt in hopes to start sculpting and modeling without carrying a 2.5kg laptop all over the places, but currently I'm still very frustrated to use it (even after learning at least the basics about Blender). There are some guides that show up for searching Nomad Sculpt guides on YT, but I still am unsure and want to find a starting point with recommended guides to at least get a basic grip on.


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in reply to @IcedCocoa's post:

Tbh, it's more of a mentality issue I guess. I'm trying to 3D 'modelize' the other artists' characters and some theme park mascots as a kind of fan art, but I have been frustrated to do so because of wanting to create that art 'looking' perfect and flawless. I have a habit of imagining of doing (basically anything) with perfection while doing barely anything in reality.

For actual work wise, it's having to 3D model something with limited references. The tutorial videos I have seen have worked on the models based on the (exact) front facing and left/right view, but the characters I will be doing so don't have that kind of picture or illustration. Official illustrations only have one angle/pose shots and I only have irl photo captures of panel stuff for other poses. This might be inappropriate but I'll leave the link for my references just in case. https://mega.nz/folder/MtN0RT6J#k8zJFh2SrKyfKH_xMkNbrw

Sorry it took me a bit to get back to you.

I understand how you feel when it comes to thinking about doing art or work, and hoping or feeling like I can do that, but then feeling disappointed when I don't match my mental vision.

One of the biggest things that helped me most in starting to understand and learn art was to be okay with making shitty things. Be comfortable fucking up sometimes, it's okay to make something imperfect, even if it feels a bit frustrating.

Getting more comfortable with your creations can take time, but it is something you can learn, and I have confidence you're able to as well.


As for actually getting into the 3D modeling and sculpting itself, the main trick which helped me a ton was to just start blocking out models first. idk if Nomad allows you to make primitive shapes and combine them, but the blockout step is super important to me. It lets you get some idea for proportions and shapes of the reference images. Keep your eyes out for big shapes in the objects you're referencing. It can be hard at first, but it's a great skill to have.

Additionally, figuring out the shapes of the objects you're referencing is a great way to be able to use any image as reference, and not needing a perfect character sheet from all angles.


Keep trying, and do your best, even if you feel like it's not good enough. Keep your eyes out for cool techniques and things you might stumble across in the process, and learn from each project.