Oh, I love rogue{like,lite}s!
Here are my favourites:
- Slay the Spire
- Into the Breach
- Monolith (!)
- Enter the Gungeon
StS and ItB are just perfect1, EtG2 was my first game in the genre and it's awesome too.
Monolith is less known, so I'll talk a bit more about it. Monolith is something like Binding of Isaac (screen = single fixed room, secret rooms, bombs, etc) meets Enter the Gungeon (bullet hell-ish, finite ammo, room teleports, etc), but also completely unique3. One fun and easily noticeable feature of Monolith is that the rooms are all square; this means that you always have unused space on the sides, but adds a unique feeling to the game. And then there are bosses… Monolith is a very hard game, it just is, and the bosses are the main thing here, they are all just awesome and hard to beat,,, Idk! Monolith is a cool, complex, yet kind-of-minimalist game, I'd recommend it a lot, if you up for the challenge.
- Noita
- Shotgun King: The Final Checkmate
- Iris and the giant
- Wizard of Legend
Noita is hopefully known by everyone, a "world where every pixel is simulated", a completely chaotic rougelike (not my favorite only because I can't really play it on my current laptop ;-;). Shotgun King: The Final Checkmate is an interesting twist, combining chess and rougelike, cool thing, although annoying in some aspects. Iris and the Giant is an interesting twist on the card-rougelikes where the cards are finite and you need to get new ones constantly, very interesting mechanic wise, has a touching story too! The only downsides are that it's a bit short and underpolished in some places. Finally Wizard of Legend is simply a rouglike where you have magic skills and beat up other mages.
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well, not really4
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why 3/4 of my favorites have "the" in the middle lol?
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describing it as similar to binding of isaac/etg seemed bad, but it's easier to compare to something you know...
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I should write down that critic of ItB's pilot mechanic...