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Recommendations, reviews, screenshots, and WIPs for cool indie games. I also interview indie devs I find around here.

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I post twice a day at most, I promise to not spam your timeline!

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To find Indie Interviews and New Release posts, toggle "Hide Shares" at the top of the page, or browse the #igoc tag.

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admin: @kylelabriola


Admin's Email
kylelabriola@gmail.com

PIZZAPRANKS
@PIZZAPRANKS

Cover by birdloaf

Buy it! Subscribe and get it monthly or just the commissioned game for $5!

The latest edition of Indiepocalypse (the monthly alternative game anthology I run) is now out! If you don't know what Indiepocalypse is I wrote a starter guide!

The games in this month issue (as seen in the trailer) are

///CODA by Fin Deevy ///CODA is an avant-garde exploration game with four diverse RPG-like chapters that each tell unique stories connected by a dynamic museum-esque overworld with a unique 1-bit graphical style...
Witch Tea? | Bucket List of a Ghost by Almanak Games - Mandy Li, Alex Mathieson, and Lord Luke "Witch Tea?" is a cozy, choice-based, crafting visual novel. Brew magic tea to solve the problems of your quirky alien customers.

"Bucket List of a Ghost" is a humorous yet heartfelt RPG about taking life (and the afterlife!) by the horns. Help your best ghost friend complete his bucket list so that he can find peace and "cross over" at last. Shenanigans, adventure, and unexpected revelations ensue ...

Calm, see me by fintopiccante “Calm, see me” is a playable prose poem, a personal reflection on loss, both hypothetical and real. It is also a little gift intended to be played by our family and our loved ones.

...Explore an imaginary slow-paced old video game while discovering the inexplicable connection between a console and a curious device that contains some thoughts...

A Time Traveller's Guide To past Delicacies by Gabriel Helfenstein, Fantasia Malware A short cooking game about a time-traveling sock puppet raiding the past to steal recipes.
Perdition Sphere by Aru (Developer), Cybershroom (Soundtrack) A ritual gone awry. Four souls are stranded in a plane outside their own, populated by specters and powers that be. Tainted by otherworldly energies, their emotions and deepest desires pit old friends against one another...

Shall ambition prevail, or will the last drops of empathy shine through and onto the path of escape?

Terreur by Sofian K The factory's closed down for today, find a way to get to work or enjoy the day off and talk to your neighbors for once.
Perpetual Foreigner; Letter to my grandmother; What if I'm the train by Zhanko | Dylhan Dive into three personal bitsy adventures

From my trip back to my motherland to the words I wish I could've said to my grandmother to the thoughts I had in the train during France's current crisis in the order of their creation.

lungs to burn by Stara David Poem game about wildfires, grief, and and queer connection, born from the ashes of smoky skies and 3+ years of immunocompromised isolation.
Dykes on Hykes by Alex Petrova, Markéta Soukupová, Rony Petrova Do you know how to properly pack for a hike? Find out in this riveting dating/back-packing simulator, where you try to impress your prospective girlfriend on your first date together.!

And newly commissioned for Indiepocalypse!

My Myconoid by @modernmodron

A rapid slideshow of mushroom creatures

Make your own mushroom creature


There was a series of posts on Another Site that longed for a hypothetical cool short game anthology, to which a large collection of the replies were "uhhh, there's a bunch. what about all these?" While it is was clarified later in the thread (and in countless replies) that they meant anthologies with million dollar budgets, the thread perfectly exemplified the problem with games as a medium still being sorta treated as one big lump.

The games in Indiepocalypse are nothing like AAA, they're barely like your standard "we have a budget and can hire people" commercial indie title. It's why I tend to wander between terms other than "indie". Indie (as it's mostly loudly and widely used) in games has never really seemed to me what indie means in other mediums.

I feel this unbelievable disconnect whenever someone comes from the Industry side talking about "what games could be". Like someone who has barely (if ever) looked outside the world of corporate-commercial games and is boldly trying to (poorly) create the independent art scene in games that has already existed for decades. Indiepocalypse is but a small slice (a door into?) that world and I would love more people to explore it.


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