--

Recommendations, reviews, screenshots, and WIPs for cool indie games. I also interview indie devs I find around here.

--

I post twice a day at most, I promise to not spam your timeline!

--

To find Indie Interviews and New Release posts, toggle "Hide Shares" at the top of the page, or browse the #igoc tag.

--

admin: @kylelabriola


Admin's Email
kylelabriola@gmail.com

Bigg
@Bigg

That means if you haven't already, you can still contribute to this collection of longform writing about adult games and adult game culture! We don't have any fancy stretch goals or anything; the only thing you receive for your contribution is the anthology when it's finished and the satisfaction that you helped its writers receive better pay for their hard work! As we're now in the final few days of the fundraiser, I thought it'd be nice to spend these days focusing on the planned essays and talking a little about why I find them exciting! I'll be doing a couple every day for the next few days!

A ten-year retrospective on the 2014 gay visual novel Coming Out on Top and how the landscape of Western gay visual novels has changed since its release, by Davis G. See

Due to an unfortunate quirk of personal sexuality, the world of gay pornographic visual novels has remained more or less a closed book to me (despite all that I might carry on in a broadly-authoritative manner) and represents a pretty significant gap in my understanding of the adult game landscape. This made Davis's pitch - synthesizing a look back at a wildly-popular gay VN release with a look back at the culture it inhabits and shaped - pretty much a no-brainer for inclusion in issue 2. I can't wait to read it!

An examination of the Rance eroge series and its employment of nonconsensual sexual relationships, and how entries like Rance VI and Sengoku Rance subvert this pattern, by Eithi

Another fairly significant gap in my overall awareness of the world of adult games are those made in Japan - I've played my share and I do have thoughts, but I'd never try to pass myself as being deeply knowledgeable about that long, rich history. Essays about Japanese eroge have appeared in the previous issue of AAA, of course (Iyana Agossah's "The Surprising Likeability of DoHna DoHna" and Josh Tolentino's "The Scarlet Demonslayer and the Anti-Kukkoro Kukkoro"), but we've only scratched the surface. Rance, with its total of 17 distinct releases between 1989 and 2018, is about as venerable and storied as it's possible for a game franchise of any genre to be, and I'm very much looking forward to the kinds of insights revealed by an examination of such.

See you tomorrow for a look at another pair of pitches from the upcoming issue! Don't forget to support the fundraiser if you can!


You must log in to comment.