He meant it when he said "Don't ask me for shit!" I imagined he yelled "NO LEAKS' every time he knocks me down.

Artist who likes word puns a bit too much. Has a soft spot for anime girls that don't show their emotions very much. Please read Mashle and Dandadan! Also Shimeji Simulation.
He meant it when he said "Don't ask me for shit!" I imagined he yelled "NO LEAKS' every time he knocks me down.
I want to play it, but at the same time, I know I'll be overwhelmed real quickly. I just don't understand how fighting games haven't grasped what Injustice 2 did with its Multiverse mode. It was basically a never-ending singleplayer mode, refreshed every week, with plenty of challenges for people of various skill levels.
Tekken 8 has a two single player story modes. One of them is Arcade Quest which serves as a tutorial on how to play tekken as a whole as you progress, going from different arcades to the next, striving to become the best tekken player. It teaches a lot of basics so you at least have a grasp on the mechanics. Not only that, in the moves lists. There are two tabs of categories: one which has a cliffnotes on some moves and some recommended combos so you can at least practice; and the list that has all the moves.
In practice mode, you can look through the list of moves and whats cool is that you can see a demo of what the moves look like and it shows how you input them as well as the timing. Its fantastic. And if you would like to go deeper, the Replay has a really cool feature where if you rewatch online matches with humans, they can pinpoint certain places where you could have done some optimal moves AND it allows you to try it yourself in the replay. Its amazing that you can do that now.
You don't have to go big, but it has a lot of options where you can learn the game, even it's just a few combos. I wholly recommend it.
See, that's the thing. For both Tekken and SF, the single player modes are basically tutorials to get you ready to play multiplayer, at which point everyone who's been playing multiplayer while you've been getting ready to play multiplayer are still going to pound you into dust.
Injustice 2? It was like playing an actual game. I probably dumped a solid 50 hours into it over 3 or so years, never once faced off against another human, and loved every second.
It's just crazy to me that fighting games these days are considered to have a "good" single-player experience when the actual playtime and/or challenge doesn't hold a candle to MK1-3, the Dreamcast Soulcalibur games, or the PSOne era Tekkens. Hell, just give me a randomized tower and I'm good