The last few maps have really tested my suspension of disbelief, but it remains an engaging journey. There were some puzzles that I'd 95% solved, but didn't quite get whatever I was trying to manipulate, be it a stuck valve or set of circuit breakers, to behave properly. It forced me to return to the walkthroughs posted on steam threads a few times just to make sure I wasn't missing anything.
It's that kind of thing that takes me OUT of the game though. I had to use the official strategy guide for RIVEN as a kid to get through some of the more obtuse puzzles in that game, and IDK. I like the experience of playing a game with puzzle elements, but do I enjoy solving similar puzzles across such a vast game as INFRA? There is some relief when I encounter a circuit breaker I know how to operate, or the controls on one of the mining locomotives, but there almost needs to be more variety or less variety? I understand the mark is different for everyone though.
I'm enjoying the protagonists' narrow scrapes through a crumbling city, and despite some architectural gripes, it's been a remarkably good, but stressful game for me to play.
Now in real everyday life when I ride transit, I'm inspecting the inside of the metro stations for spalling concrete and leaking panels, haha! The worst part? I'm actually spotting real hazards now and THAT makes me uncomfortable.
It's akin to when you learn the art of kerning type and then misspaced le tter i ng begins to bother you increasingly more often and you can't "unsee" it.