Inumo

aka Niko _____

  • they/xeh

Dev bio PhD-haver

What do people put in these profile boxes anyways?

Runner of @Making-up-Magical-Girls, @caught-in-amber, and @survivor-who


Personal website (by end of 2024)
nikoblankworks.com/
Email
nikoblankworksltd [at] gmail [dot] com

hthrflwrs
@hthrflwrs

One of my favorite systems in The Last Days of Friendship Valley is max cards! Once you've maxed out one of your negative feelings, it'll start to manifest by putting dangerous cards into your draw pile. These cards will play themselves if they're still in your hand by the end of your turn, so it's important to handle them before they turn a bad situation into a worse one!

These four are the possible fear max cards you can add to your deck. One of my favorite bits of character-building in Friendship Valley is that YOU get to decide what your max card for each feeling is. When your character hits the point of panic, are they the type to run away? Stop in their tracks? Reconcile to their own detriment? Or to convert that fear to anger? No matter what, it's going to be something messy; the only thing you can decide is what shape that messiness takes, and how you handle the aftermath.


hthrflwrs
@hthrflwrs

Each feeling will have a few max cards to choose from. It's deckbuilding and character-building all at the same time!


hthrflwrs
@hthrflwrs

hi did you know i'm making an rpg for absolute simulationist freaks? because i'm making an rpg for absolute simulationist freaks. it's gonna be great


celechii
@celechii

The Last Days of Friendship Valley is incredible because every time i learn more about the mechanics i'm like wow what if the emotional 4D chess i'm constantly doing to mediate my emotions in relation to everyone else's was perfectly mechanically represented in a game. slay the spire for empaths will completely destroy me in ways i can't possible imagine until it's happened and i'm so here for it



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in reply to @hthrflwrs's post:

i mean honestly that does put a character in an interesting place: if they can only gain energy by taking on new stress (bc they'd start nearly every turn at 0 with this setup), they can be stuck in a cycle of burnout as the result of trying to handle an emergency when they've got nothing left

in reply to @celechii's post: