IsisStormDragon

Writer, Procrastinator

Demiromantic asexual lesbian in love with Samus Aran. White. 28. Dragon who hoards stuff. I designed a small game once; hope to design more someday.

(IsisDreamWeaver, from Twitter, for any who know me from there)


MOOMANiBE
@MOOMANiBE

The fact that 76% of developers responding to the GDC survey still use twitter in the face of clear evidence that the site is crumbling to pieces and may go bankrupt at any moment is a real moment to me of like... man, inertia is a powerful thing

a mere 10% of respondents having tried any of the new alternatives is esp fascinating to me - I feel like there's a popular perception that bluesky is "the new twitter" among its users but clearly brands and marketers don't feel the same way

I can't help but wonder if, when twitter eventually fully collapses, we're going to see a moment where a huge number of devs are just... caught out and have to rebuild from scratch. Like if you were going to get out, the time to start getting out is "as soon as humanly possible". It feels actively dangerous to me to not be at least trying to build up elsewhere as a hedge.

I guess we'll see.


bruno
@bruno

Rechosting here rather than at the bottom of a very long reply chain, but responding to a lot of the overall discussion here: I can't emphasize enough how much Twitter isn't real life.

This is something I've thought about for a few years: Important people in the games industry are not (and were not, pre-Musk) on Twitter. They might have an account but they're not posting, and they're not reading posts. There are exceptions, of course, but by and large the director-level folks, the business guys, people who matter especially on the AAA side are simply not using social media professionally, or if they are it's just LinkedIn.

Many, many managers, directors, and leads in AAA are guys you've never in your life heard of and who are not on social media in a professional capacity. "Game dev twitter" was always a bubble within the industry, and it was a bubble of mostly junior people trying to be noticed by the rest of the bubble made up of mostly junior people.

I think a lot of people are in deep with a very bad misevaluation what Twitter was worth to them professionally. I'm not saying it was never worth being on the platform to anyone, but plenty of people got enamored with the idea that they could build clout and then convert that clout into professional access - jobs, funding, connections. And I think the reality is that for the most part, clout didn't really translate into any of that.

A lot of younger people coming into (or trying to enter) the industry thought that Twitter was a place where they could get 'noticed' or ingratiate themselves into certain circles, and the truth of it is that in a lot of cases the person you'd want to know your name is simply not on Twitter to read your posts at all.

And I think bluesky is kind of failing exactly because it doesn't have the aura of illusory importance that Twitter has... leaving only a website that's unpleasant to be on and full of unpleasant people, which is ultimately what Twitter was.


jeffgerstmann
@jeffgerstmann

Also, if you're just trying to get the word out about what you do or what you make or what game you're about to start selling on Steam next month, I'll say this: The few people in community/social at AAA publishers I talked to made it sound like Twitter was 100% dead from an engagement perspective back in, like, 2018-19. That lines up with what I noticed on the media side, the bottom dropped out of Twitter well before the pandemic started, let alone the ownership change. You might have a lot of followers, but they ain't clicking on your links.

Go somewhere else!*

*But do it for your own personal sanity and/or because the owner of Twitter is a fucking piece of shit, not because you think you'll replace 100% of whatever you think your level of engagement on social media should be. At this point I get similar or better engagement out of Mastodon, BlueSky, and, on occasion, even Threads. But it isn't like some massive boom of clicks. Spread yourself out. It's a hassle, but what else are you going to do? Keep hanging out with the porn and crypto bots that spam replies on Twitter?


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in reply to @MOOMANiBE's post:

i don't have energy to set up somewhere new and the "new places" all seemed just as bad or too complicated. cohost is the only one i liked enough to bother with.
if some dev or artist is looking at the new places and they don't consider cohost, then i totally understand just not going anywhere.
twitter isn't dead or anything, it still feels like the place to get quick info or namesearch your games. or if you want to see japanese posts.

I find it interesting how social media sites and forums declining and new ones becoming dominant used to be like, a regular, recurring part of everyday life, but at some point it all became so ossified that even attempting to use a new website seems alien to so many people. Can you imagine if circa 2010 76% of any demographic were still clinging to myspace and fewer than 10% had even considered twitter?

Omg im on the same boat. I started posting my art online since late 2008 and to me it was natural to run 4+ sites in tandem. Suddenly its crazy bananas to even consider ditching one (1) single website? I don't get it. Its like people never heard of "never putting all your eggs in one basket".

Yeah I used to sell on Etsy around the early 2010s, and the advice was always given to me was to be on as many different websites as possible. I was managing a Tumblr, Facebook, Instagram, and dA, plus probably more all at the same time.

I can understand how that might be hard to manage if art isn't someone's only job, but even just occasionally posting on other platforms is a great way to start to branch out.

I suspect bluesky might be using invite only to help its growth. It makes it feel like it has some kind of cachet. Like, you personally have been invited into 'new twitter', where only the cool people are... never mind that there are invite codes posted on random websites all the time. And every time someone talks about having, or wanting, an invite - that's some nice organic advertising for the site. Facebook and gmail both did this during their growth phase as well.

almost certainly bluesky is, when i say "not the greatest idea for growth" i mean it isn't the greatest idea for growing brands that want to market on it, since inherently smaller userbase n stuff

in reply to @bruno's post:

this is a somewhat complex one for me as someone who got two jobs and met my best friends on twitter; twitter was very real in certain ways. It's true that if all you care about is the bigtime business people, it didn't have that, but there was real substance to the site and that's IMO why people cling to it so heavily; the memory of that moment (now long-passed)

I mean... it's so complicated. I got my most recent job via twitter DM in 2019, and one of my current team I hired from a "I need work" post on twitter. Hell, I got a job interview with ubisoft montreal because I was mutuals with the right artist. It's true that twitter is often very puffed-up about how Big of a Deal it was - and it's true that most of senior industry leadership, ESPECIALLY on AAA, left long ago - but it had a reach that was functionally nonexistent beforehand. Like. Where could you talk to industry people in public before twitter - tigsource? if you were lucky? Go to a con? That's about it. It really was a gamechanger, for my social reach at least.

I think the biggest mistake a lot of people made was assuming that all 'clout' was created equal. Posting cool art and generally doing things that don't rock the boat gets a LOT more of the right kinds of attention and career ops than, well, doing what I did and becoming a Person Who Posts Hot Takes. The fact that I still am persona grata in the industry is kind of impressive in that context, lol. But that kind of clout almost never amounts to anything useful. It's probably the biggest lesson I took away from twitter, even if frankly I still mostly opine on here these days (but it's perhaps a little more thoughtful)

Wow I relate with all of this so much. It was a place where I got connected to a lot of friends, collaborators, and jobs that made actual real money so my experience on Twitter will always be complicated to look at.

But what I REALLY relate to is the experience of getting clout through hot takes. I had an account that had around 1300 followers. Not a lot, but I had enough reach that sometimes a post of mine would "do numbers." I'm a musician and around 2021, I realized the attention I got from hot takes was stressing me out and I stopped. Stopped qrting, stopped commenting on the news or the main character of the day, and decided just to focus on my work. After that my engagement fell off a cliff and I never recovered.

On paper I had over 1k followers, but in reality, most people were there for the drama, the entertainment, or to try to use me as a jumping off point for their own careers. Before I stopped posting hot takes I was gaining 50+ followers a month and when I stopped, the number literally went to 0.

I stayed on the site for a few more years. Mid 2023 I decided I had it with the nazi shit and the lack of engagement so I locked my account and left it dormant. It was my most popular social media account and guess what? None of my music lost engagement because of squitting Twitter. I still get asked to collaborate with people. People are still buying stuff from bandcamp and streaming shit. I'm still getting booked to play shows and people are still going to them.

It's still really hard to find job postings without Twitter. That's the one area I'm lost. However, the creative industries are suffering right now anyways so I'm pretty sure I'm not missing out on much. Anyways, I lost almost nothing from giving up Twitter, but I did gain peace of mind.

I have divorced my day-to-day thinking from twitter so thoroughly by this point that I do not understand why anyone is still on there. You can just leave! You can just leave. I'm sorry but Twitter was never "the games industry" and it makes me insane to hear people pine for the days when we all believed it was

in reply to @jeffgerstmann's post:

i was posting links to my yt videos on twitter in 2018-2019, at a time when i had 15k followers and was getting massive "engagement" (likes rts replies) and was increasingly becoming a known name on there. meanwhile google analytics said i was getting more foot traffic from the youtube browse page, despite having less than 100 subscribers.

my tweets did absolutely nothing except get people to click the rt, which got more eyes on them, but those eyes just clicked the rt too. people don't like to leave a site that they know they'll inevitably be coming back to. they'd rather just stay where they are.