IsisStormDragon

Writer, Procrastinator

Demiromantic asexual lesbian in love with Samus Aran. White. 28. Dragon who hoards stuff. I designed a small game once; hope to design more someday.

(IsisDreamWeaver, from Twitter, for any who know me from there)


DogLadyHeather
@DogLadyHeather

BORDERLANDS MOVIE HAS HIT STREAMING

I JUST NEED THE LONE HERO TO RIP IT

DO IT FOR HEATHERDOG

LET ME LAUGH AT MY HORRIBLE SLOP


DogLadyHeather
@DogLadyHeather

SAVING FOR TOMORROW BABY I'LL UPDATE Y'ALL ON THE "i've played all the games so im qualified to mercilessly shit on it" SCOOP




vectorpoem
@vectorpoem

Thinking about "nothingness" in media as defined by a particular frustrating audience mindset. When a game deemphasizes goals and has no combat or even just offers lots of low pressure exploration, forum chuds will passive-aggressively start threads asking "so what do you actually do in this game?"... TV and movies that are deliberately paced and don't focus on serving up a steady binge-friendly stream of cliffhangers and easily digestible plot points are said to be stories where "nothing happens". Only rarely is anything considered to have "happened" in a scene that consists solely of characters talking. When I take a moment to enjoy a place's vibe and rummage through my inventory or talk to an ancillary character, I'm "not doing anything". et cetera. Even lots of instrumental music, where "no one is saying anything". Any kind of minimalism. Things that count for "nothing"; the perception of an absence of creative intent; at its most extreme, a hostility to the very concept of negative space.