ItsMeLilyV

Game Designer & Lesbian Devil


Creator of lesbian romance boss rush
BOSSGAME: The Final Boss is My Heart ๐Ÿ’–


I make games about women trying their best


Banner by Iva the Human


We've done our best.
I guess I can be satisfied with that.
The fighting isn't over, and really, it never will be.
But with you by my side, I think I can handle it.

Whether it's with a warm fire or a kind rain...
We'll build a home we can be proud of.


a button:
itsmelilyv_88x31


๐Ÿ˜ˆ BOSSGAME on Steam
tinyurl.com/3w55au8k
โš”๏ธ all of my games
lilyv.itch.io/
๐Ÿ’Œ my mailing list
buttondown.com/ItsMeLilyV
๐Ÿ“š my website
itsmelilyv.com/
๐Ÿ“ฎ my email
lilycoregames@gmail.com

if you get lost in a game where it feels like you should not get lost, it's frustrating. when the flow of a game is typically natural and smooth, getting lost becomes an interruption, and feels like a failure.

if a game feels like you are constantly wading through the unknown, getting lost instead feels like part of the ride. you can appreciate the strange discomfort of it. additionally, finding a new path becomes exciting, rather than expected.


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in reply to @ItsMeLilyV's post:

Yes, yes, very very much yes.

Getting lost in Titanfall 2? Not great.
Getting lost in Etrian Odyessy? Okay, not great example outside as the exploration there is very smooth and has (with enough experience) notable patterns.
Getting lost in Dark Souls? Mmmmmm yeh, is good. Painful sometimes, but good.