One thing that differentiates SeaFor's combat encounters is that you do not have the option to flee. Once you hit an encounter you better pray that you have what you need to survive it because otherwise it's game over.
I think that tension is real and interesting but I do see the unfortunate reality that some people might face where you could find yourself in a sucky unwinnable scenario and lose progress. Ow!
While doing playtesting I had a player or two who played using a debug attack where Bess kills every enemy. And they enjoyed it! Certainly an option I want to give through cheatcodes but it got me thinking.
What if there was a consumable that killed every enemy in one go? It sounds preposterous at first but the more I thought about it the more the idea was intriguing me.
I made an item with that function called the Red Incense. It sprays a red mist that dissipates all fiends.
It would give the player one final out when all else is gone sideways. But... It's such a brutal and potent item, how would I balance it?
It needs to be ineffective against bosses and special encounters to be sure....
Would it need to be an extra expensive item?
Is being able to buy that item at all a problem?
For the moment I put it in the shop at a price 6 times as high as a regular healing potion, but I'm thinking of maybe rationing it, like you get to have one on you at a time and you can only grab one after you rest? It could have a similar flavour to grabbing an onigiri before starting a Shiren the Wanderer run.
It's also possible that this is a bad idea for the balance of the game... We are in need of further testing one way or the other but I think it has the potential of being a fun mechanic

