JK-Darkside

bleach fan here for life send help

Big nerd who likes weird games and anime, writes for Hardcore Gaming 101


I think I might actually enjoy the traps BG3 keeps throwing at me if the game was more consistent with autosaving. I just lost a lot of time on a fucking frog because the game didn't autosave when I entered the bog. I've been doing manual saves a lot, mind, but due to the scope of the game, a lot of simple tasks take a LOT more time then they do in a lot of other CRPGs. Item management is a particular source of annoyance.

Larian is frustrating because they have great writers and interesting ideas, and their approach to imsim style mechanics has some points of brilliance, but they struggle keeping their mess of systems and ideas together. Add that in with a fully voiced, intricate 3D world, and things just take a lot more time than in a Pathfinder or Pillars of Eternity, and I'm not wild about it.

Also, as a side note: I have how D&D 5e has critical fails on skill checks. This was a bad idea and I hate the new custom difficulty doesn't let me turn that crap off. This is not Disco Elysium, failing skill checks does not lead to fun scenarios, it leads to frustration. I really did not agree with them doing multiplayer for this game because the structure of a CRPG doesn't really mesh with that when the narrative is the focus. Critical fail rolls still being in here for all systems is so obnoxious and clearly carried over from that multiplayer mode.

I do like the game a lot, but man some stuff in it just constantly rubs me the wrong way. Even Kingmaker's early game nonsense wasn't this frustrating, because it was at least more consistent.


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