JK-Darkside

bleach fan here for life send help

Big nerd who likes weird games and anime, writes for Hardcore Gaming 101

posts from @JK-Darkside tagged #Pathfinder Kingmaker

also:

Okay, pretty satisfied with Kingmaker at the moment, sacred huntsman inquisitor is working out well because my leopard is solving a lot of problems I don't quite have the skill to solve yet. I finally have fencing grace so I can do some real damage with my rapier, but I'm still very squishy. Good news is I'm about to hit level eight and then after that, I will have unlocked duelist, and can get useful defensive buffs and options there. I'm thinking I may not go all the way, just get seven levels so I can still build up my divine casting a bit. I'm finding them really useful.

As for Wrath of the Righteous, I tried starting my demon to legend run with a dhampir witch with long term plans to spec into winter witch, buuuuuuuuut now I'm taking a closer look at stuff the paths give and think I may do some sort of melee focused character for demon and instead go to gold dragon. I can do a legend run probably more fun for me via jumping off of the lich class (SPELLS SPELLS SPELLS). Angel will probably be a monk/cleric mix. A trickster run would probably be a mostly rogue build of some sort, or maybe bard, probably the latter since I have Woljif and Wenduag for the former (I like specing her into rowdy alongside fighter for damage bonuses).



Ended up going back to Kingmaker (I have a problem) and settled on this run as a chaotic good inquisitor of Cayden Cailean because I think it would be amusing to be a super serious person who worships a guy who got so drunk that he just became a god one day and has no idea how it happened. I put everything into dexterity, wisdom, and intelligence, left charisma alone, and siphoned from strength and constitution, so I'm very brittle. However, I'm already working to get fencing grace (my god loves raipers, after all) so I will soon be doing real damage in two levels.

To make up for that, I have some useful spells (stunning barrier is really useful), but more importantly, I picked the sacred huntsman archetype so I have a pet leopard that attacks so fast that it made three very big things topple over prone and got me a rare achievement. It is doing a lot of the leg work, lacking much damage, but helping make up difference and open enemies up for pile-ons. Long term goal is to abandon the class at level ten, then max duelist. Might squeeze in two rogue levels for sneak attack and useful passives.

As for companions so far, Amiri gets two barbarian levels, and then spends all her time in two-hand fighter (maybe some stalwart defender later). Valerie gets to be a kinetic knight (water focus, cold blast at start) with some of her starting class solely for the first armor use improvement, Harrim will get some fighter points later for bonus feats to make him slightly more viable beyond cleric stuff, Tristan will be the usual mystic theurage, Linzi is mostly bard with a splattering of rogue to make her offense not pathetic, Regongar is gonna get a lot of magus levels before going into dragon disciple, and Octavia will most likely go mostly arcane trickster for the same of getting her spells in order while also getting sneak attack upgrades. Just need to remember to improve her archery skills.

I'm trying to consider what to do with Jubolist, Ekun, and Nok-Nok later. They all spec well into their default class, but I would like to try something new with all of them for fun. Maybe give Ekun some sneak attack, unsure on the other two.



I was enjoying going back to Kingmaker with a new character, Chaotic Neutral, but I'm finally done. I have had enough.

I quit last time because chapter five began right after chapter four finished, and I thought the issue was that I took too long in chapter four because I had to return to my capital, trying to cash out one quest, and then had to do some character quests because they were supposedly urgent (there has been exactly two quests in the whole game that actually tell you the time limit and everything else is on hidden timers or who the fuck knows).

Well, I decided not to fuck around, I got chapter four wrapped up in 17 days, and it took a few more days to get back to the capital due to mountain paths, but I managed it before the month ended.

AND THEN FUCKING CHAPTER FIVE STARTED, AND SUDDENLY I'M SHORT A FUCKING COUNCILOR AND GENERAL, *AND TWO CHARACTERS QUESTS POPPED AND ONE OF THEM IS ALSO URGENT SO NOW I HAVE THREE FUCKING URGENT QUESTS I HAVE TO FINISH, AND AN INVISIBLE TIMER ON ONE QUEST JUST ENDED SO NOW I HAVE THAT ENTIRE QUEST I RETURNED TO MY CAPITAL MY FIRST RUN TO FINISH FOREVER UNFINISHED BECAUSE YOU CAN'T JUST TELL THE GUY WHEN HE VISITS YOU IN THE THRONE ROOM "HEY, I FOUND OUT ABOUT YOUR DEAD BROTHER" BEFORE HE LEAVES

I genuinely have no fucking clue what is going on anymore. Looks like quests aren't tired to the ancient curse quest line, or possibly any sort of time table at all, except when they are! What...what the fuck is this!? And this is definitely not an odd design choice you can blame on the original player manual.

Man, it is baffling how much of an improvement Wrath of the Righteous was in every respect.