Two full pages of looking up a new rule every other action but not a single person spends even an instant "playing a role" and instead spends the entire time talking about numbers and abilities. Wow! It really is D&D!

Ennie nominated TTRPG designer and writer of small fictions. Pancreatitis survivor.
Two full pages of looking up a new rule every other action but not a single person spends even an instant "playing a role" and instead spends the entire time talking about numbers and abilities. Wow! It really is D&D!
the few times i played dnd with friends i desperately wished there was some kind of stat sheet/rules app that we could load up on our phones to make it as simple as a final fantasy menu based fight because it should not take 2.5 hours to kill an owlbear and 3 goblins.
IMO the fundamental problem is that D&D does not need to be so complicated it needs its own app, it is just burdened with absolute nightmare level of cruft that's poorly structured and hard to keep track of
There's 100% a place for strategic tactical combat in an rpg, but dnd is a bad system for this.
I mean the thing is even if you want your TTRPG to be a tactics game there are game systems like Lancer that do it SO much faster and more elegantly
Didn't D&D start out as a rule set for tactical combat with minifigs? Even then I heard it was pretty bad at doing it too.
D&D is one of the few games where an ebook/website with wiki links and hover previews would actually help but instead of learning that lesson from video games, they made D&D4e into the world's slowest Dragon Age 2
i attempted to read this aloud like a script, even rolling dice for timing; i assume that all their rolls are a straight 1d20 for convenience sake. anyways it took me 1 minute to get to the first instance of someone taking damage and then i decided i have better things to do with my time. i estimate this would be 5-6 minutes of reading if i continued. if only D&D could be so fast!
where's this from? i know they've been releasing previews recently but i can't seem to actually locate this one
I feel like a lot of the reasons that D&D combat seems normal to me is that I've been doing it for 41 years. I constantly yearn to go back to tweaked-BECMI (max HP each level, thieves get decent weapon/armor, poison does damage on failed save, otherwise RAW) but 5th is ubiquitous. And once you've learned the complex rules, it's harder to get used to the easier ones because so much of the terminology is re-used with slightly different meanings.