TTRPG folks: If my core mechanic has Advantage (+1 dice to roll), Bonus (+1 dice, player removes one dice after rolling) and Difficulty (GM removes one success before resolution) is that one too many things?
I feel like Bonus (least frequent, most transient) has a lot of potential to get forgotten and is possibly a mechanical 'trip hazard', something that crops up and disrupts the flow from action to resolution.
