At 507 words my TTRPG "Heat Test" (complete with 5 classes; Knight, Cutpurse, Adventurer, Invoke and Chorister) is done.
Now to convince my friends to playtest it.

Ennie nominated TTRPG designer and writer of small fictions. Pancreatitis survivor.
At 507 words my TTRPG "Heat Test" (complete with 5 classes; Knight, Cutpurse, Adventurer, Invoke and Chorister) is done.
Now to convince my friends to playtest it.
you'd be a fool to pass this up, these are almost all absolute bangers
Realizing with horror that my headphones are downstars and that I now must trudge down to retrieve them.
Also realising that sleeping with headphones in is something I started to cope in hospital. That's something for future JP to unpack.
Night y'all!
Everything currently has placeholder names but roughly the core five are:
Heralds deal with the Heat mechanic, drawing more attention than anyone else most of the time, and being able to spend that attention as ablative armour when in a fight or a social situation.
Troubleshooters are the opposite of Heralds, but can steal the Heat someone else has when acting in order to exploit the distraction for maximum effect.
Oneirists can open a window into the dream world of Subcon. but every time they do risk letting out nightmares which they cannot control.
Reactor Monks are members of the cult of the great reactors who burned away their bodies and replaced them with mechanical doll bodies or straight up fursuits. They can overclock their own bodies shells at the risk of burning their true forms up.
Waystitches are necromancers who recycle parts in order to patch up the unliving, but are constantly on the edge of being arrested by the Lich Dams who have a near monopoly on Necromancy.